Fallout 3
Publisher: Bethesda
Fallout 3 is the revival of Interplay’s excellent
Fallout series of games following many years out of the limelight. It’s developed and published by Bethesda and, judging by the success of the game, we’ll be seeing more
Fallout games in the future.
Despite using the
Oblivion engine which is now a few years old, the game looks absolutely stunning. Bethesda has spiced up the graphics a bit since
Oblivion and has extended the engine – there are some great explosions, soft shadows and smoke effects that are particularly noteworthy.
We tested the game by manually playing a section of the game that incorporates a number of explosions and effects that you’re likely to experience during your time in post-apocalyptic Washington DC. We recorded the frame rate using FRAPS.
The in-game details were set to their highest values and both anti-aliasing and anisotropic filtering were controlled by the application settings instead of through the driver control panel. This meant that transparency anti-aliasing was enabled, along with HDR and all of the cool smoke effects.
Fallout 3’s engine is by default capped to 60 frames per second, which can make benchmark results very unclear, especially when testing at lower resolutions or with high end graphics cards. To remove the 60FPS cap you’ll need to find the Fallout3.ini file in \Documents\My Games\Fallout3 and edit the file so that iPresentInterval=0. This removes the frame rate cap, and allows us to get a much better idea of a card’s abilities.
Click to enlarge
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ATI Radeon HD 4870 X2 2GB
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Sapphire Radeon HD 4890 1GB Atomic
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Inno3D iChill GeForce GTX 275 896MB
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ATI Radeon HD 4890 1GB
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Nvidia GeForce GTX 285 1GB
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Nvidia GeForce GTX 275 896MB
0
10
20
30
40
50
60
70
80
90
Frames Per Second
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ATI Radeon HD 4870 X2 2GB
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Sapphire Radeon HD 4890 1GB Atomic
-
ATI Radeon HD 4890 1GB
-
Nvidia GeForce GTX 285 1GB
-
Inno3D iChill GeForce GTX 275 896MB
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Nvidia GeForce GTX 275 896MB
0
10
20
30
40
50
60
70
80
90
Frames Per Second
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ATI Radeon HD 4870 X2 2GB
-
Sapphire Radeon HD 4890 1GB Atomic
-
ATI Radeon HD 4890 1GB
-
Nvidia GeForce GTX 285 1GB
-
Inno3D iChill GeForce GTX 275 896MB
-
Nvidia GeForce GTX 275 896MB
0
10
20
30
40
50
60
70
80
90
Frames Per Second
-
ATI Radeon HD 4870 X2 2GB
-
Sapphire Radeon HD 4890 1GB Atomic
-
ATI Radeon HD 4890 1GB
-
Nvidia GeForce GTX 285 1GB
-
Inno3D iChill GeForce GTX 275 896MB
-
Nvidia GeForce GTX 275 896MB
0
10
20
30
40
50
60
70
80
90
Frames Per Second
-
ATI Radeon HD 4870 X2 2GB
-
Inno3D iChill GeForce GTX 275 896MB
-
Sapphire Radeon HD 4890 1GB Atomic
-
Nvidia GeForce GTX 285 1GB
-
Nvidia GeForce GTX 275 896MB
-
ATI Radeon HD 4890 1GB
0
10
20
30
40
50
60
70
80
90
Frames Per Second
-
ATI Radeon HD 4870 X2 2GB
-
Sapphire Radeon HD 4890 1GB Atomic
-
Nvidia GeForce GTX 285 1GB
-
Inno3D iChill GeForce GTX 275 896MB
-
ATI Radeon HD 4890 1GB
-
Nvidia GeForce GTX 275 896MB
0
10
20
30
40
50
60
70
80
90
Frames Per Second
-
ATI Radeon HD 4870 X2 2GB
-
Sapphire Radeon HD 4890 1GB Atomic
-
ATI Radeon HD 4890 1GB
-
Nvidia GeForce GTX 285 1GB
-
Inno3D iChill GeForce GTX 275 896MB
-
Nvidia GeForce GTX 275 896MB
0
10
20
30
40
50
60
70
80
Frames Per Second
Fallout 3 is a memory hungry game, and it's the increased memory bandwidth of overclocked iChill GTX 275 that allows it to pull ahead of the stock GTX 275, and even the GTX 285 in some places. It's only at the very highest resolution with the very highest anti-alising level that the GTX 275 finally runs out of steam and is significantly slower than the GTX 285, with the iChill 275 matching and even bettering Nvidia's top end card in a number of tests. While this is possibly due to our use of an older driver (released to coincide with the GTX 275 launch), it's nonetheless impressive.
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